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Drake
Full Character
Stat Block
--- Drake --- Runes: Movement Fertility Air Type: Player Character Homeland: Durulz (Ducks) Occupation: Farmer Initiate of Cult: Orlanth Standard of Living: Free Income: 80 L Ransom: 500 L Description: Stats: Strength: 11 (55%) Constitution: 10 (50%) Size: 7 (35%) Dexterity: 18 (90%) Intelligence: 16 (80%) Power: 9 (45%) Charisma: 22 (110%) Derived Stats: Hit Points: 9 Healing Rate: 2 Magic Points: 9 Spirit Damage: 1D6+1 DEX Strike Rank: 1 SIZ Strike Rank: 2 Damage Bonus: 0 Movement: Ground: 5 Water: 8 Passions & Reputations: Loyalty (Clan) 60% Loyalty (Tribe) 60% Devotion (Orlanth) 60% Reputation 18% Love (Family) 70% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 20% Air 80% Water 60% Power Runes: Stasis 15% Harmony 50% Beast 50% Death 15% Disorder 50% Illusion 50% Man 50% Truth 50% Movement 85% Fertility 85% Condition Runes: Skills: **Agility (+10%)** Boat 40% Climb 50% Dodge 46% Drive (Chariot) 15% Jump 84% Ride (Horse) 0% Swim 90% **Communication (+15%)** Act 20% Art 20% Bargain 20% Charm 30% Dance 30% Disguise 20% Fast Talk 40% Intimidate 30% Intrigue 20% Orate 60% Sing 60% Speak (Heortling) 0% Speak (Heortling) 65% Speak (Stormspeech) 35% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 45% Customs (Heortling) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 60% First Aid 35% Game 20% Herd 45% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Local) 20% Manage Household 55% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+10%)** Meditate 15% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 30% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Craft (Woodworking) 65% Devise 20% Play Instrument 20% Sleight 25% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 40% Search 30% Track 10% **Stealth (+20%)** Hide 30% Move Quietly 30% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 65% Dagger 65% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 30% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 40% Medium Shield 45% Small Shield 45% Spirit Magic: Glue (0pts) Heal (0pts) Mobility (0pts) Protection (0pts) Countermagic (0pts) Rune Spells: Wind Warp (1pts) Summons of Evil (3pts) Summon Air Elemental (1pts) Dismiss Air Elemental (1pts) Increase/Decrease Wind (1pts) Melee Attacks: Fist 40% 1D3 SR 7 0/0 HP Broadsword 65% 1D8+1 SR 5 12/12 HP Ranged Attacks: Sling 30% 1D8 SR 1 80/80 HP Rng 80 Light Crossbow 40% 2D4+2 SR 1 6/6 HP Rng 100 Hit Locations: (19-20) - Head 3/3 HP (16-18) - L Arm 2/2 HP (13-15) - R Arm 2/2 HP (12) - Chest 4/4 HP (9-11) - Abdomen 3/3 HP (5-8) - L Leg 3/3 HP (1-4) - R Leg 3/3 HP Equipment: Foodstuffs and livestock worth 120 L Cultural Weapons Sickle Hammer Two draft oxen composite helm (3pts)
** Drake ** Runes: Movement Fertility Air Homeland: Durulz (Ducks), Occupation: Farmer, Initiate of Cult: Orlanth STR: 11, CON: 10, SIZ: 7, DEX: 18, INT: 16, POW: 9, CHA: 22, Derived Stats: Damage Bonus: 0, Hit Points: 9, Magic Points: 9, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 Passions: Devotion (Orlanth) 60%, Reputation 18%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Water 60%, Fire/Sky 20%, Air 80%, Beast 50%, Stasis 15%, Harmony 50%, Disorder 50%, Illusion 50%, Man 50%, Death 15%, Movement 85%, Fertility 85%, Truth 50%, Skills: Swim 90%, Jump 84%, Craft (Woodworking) 65%, Broadsword 65%, Speak (Heortling) 65%, Dagger 65%, Farm 60%, Orate 60%, Sing 60%, Manage Household 55%, Climb 50%, Dodge 46%, Medium Shield 45%, Cult Lore (Orlanth) 45% Spirit Magic: Glue (0pts), Heal (0pts), Mobility (0pts), Protection (0pts), Countermagic (0pts) Rune Spells: Wind Warp (1pts), Summons of Evil (3pts), Summon Air Elemental (1pts), Dismiss Air Elemental (1pts), Increase/Decrease Wind (1pts) Attacks: Fist 40% 1D3 SR 7 0/0 HP Broadsword 65% 1D8+1 SR 5 12/12 HP Sling 30% 1D8 SR 1 80/80 HP Rng 80 Light Crossbow 40% 2D4+2 SR 1 6/6 HP Rng 100 Hit Locations: (19-20) - Head 3/3 HP (16-18) - L Arm 2/2 HP (13-15) - R Arm 2/2 HP (12) - Chest 4/4 HP (9-11) - Abdomen 3/3 HP (5-8) - L Leg 3/3 HP (1-4) - R Leg 3/3 HP Equipment: Foodstuffs and livestock worth 120 L, Cultural Weapons, Sickle, Hammer, Two draft oxen, composite helm (3pts),