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Fïnd, the Still-Unfound
Full Character
Stat Block
--- Fïnd, the Still-Unfound --- Runes: Illusion Earth Type: Player Character Homeland: Prax: Bison Riders Occupation: Healer Initiate of Cult: High King Elf Standard of Living: Free Income: 80 L Ransom: 500 L Description: "A human, playing double agents for the Aldryani? Come on now, what a far-fetched idea..." (They/Them) Stats: Strength: 10 (50%) Constitution: 11 (55%) Size: 17 (85%) Dexterity: 14 (70%) Intelligence: 16 (80%) Power: 16 (80%) Charisma: 14 (70%) Derived Stats: DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 13 Healing Rate: 2 Magic Points: 16 Spirit Damage: 1D6+1 Movement: Ground: 8 Passions & Reputations: Reputation 15% Hate (Chaos) 60% Love (Family) 70% Loyalty (Tribe) 60% Devotion (Aldrya) 60% **Cults: High King Elf - Initiate - Rune Points: 3 Elemental Runes: Air 10% Earth 80% Darkness 40% Power Runes: Illusion 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 28% Drive (Chariot) 5% Jump 42% Ride (Bison) 40% Ride (Horse) 5% Swim 15% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 15% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 25% Sing 40% Speak (Praxian) 55% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 15% Animal Lore 10% Battle 15% Celestial Lore 10% Cult Lore (High King Elf) 20% Customs (Bison Tribe) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 70% Game 20% Herd 40% Homeland Lore (Local) 35% Manage Household 15% Mineral Lore 10% Peaceful Cut 30% Plant Lore 85% Survival 30% Treat Disease 40% Treat Poison 20% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Spirit Combat 45% Worship (High King Elf) 55% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 25% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Human) 60% Insight (Species) 25% Listen 30% Scan 30% Search 55% Track 10% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 15% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 20% Broadsword 30% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 30% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 30% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 25% Medium Shield 35% Small Shield 25% Spirit Magic: Extinguish (10pts) Rune Spells: Shield (1pts) Chameleon (2pts) Accelerate Growth (1pts) Melee Attacks: Medium Shield 35% 1D4+1D4 SR 6 12/12 HP Fist 35% 1D3+1D4 SR 7 0/0 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Healer's Kit 20 L in coin Miscellaneous items worth 100 L
** Fïnd, the Still-Unfound ** Runes: Illusion Earth Homeland: Prax: Bison Riders, Occupation: Healer, Initiate of Cult: High King Elf STR: 10, CON: 11, SIZ: 17, DEX: 14, INT: 16, POW: 16, CHA: 14, Derived Stats: Damage Bonus: +1D4, Hit Points: 13, Magic Points: 16, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Reputation 15%, Hate (Chaos) 60%, Love (Family) 70%, Loyalty (Tribe) 60%, Devotion (Aldrya) 60%, Cults: High King Elf - Initiate - Rune Points: 3 Runes: Air 10%, Earth 80%, Darkness 40%, Illusion 85%, Skills: Plant Lore 85%, First Aid 70%, Insight (Human) 60%, Search 55%, Speak (Praxian) 55%, Worship (High King Elf) 55%, Spirit Combat 45%, Jump 42%, Ride (Bison) 40%, Sing 40%, Herd 40%, Treat Disease 40%, Climb 40%, Crossbows 35% Spirit Magic: Extinguish (10pts) Rune Spells: Shield (1pts), Chameleon (2pts), Accelerate Growth (1pts) Attacks: Fist 35% 1D3+1D4 SR 7 0/0 HP Medium Shield 35% 1D4+1D4 SR 6 12/12 HP Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Healer's Kit, 20 L in coin, Miscellaneous items worth 100 L,