The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Derdarl Red
Full Character
Stat Block
--- Derdarl Red --- Runes: Movement Death Water Type: Player Character Homeland: Lunar Tarsh Occupation: Heavy Infantry Initiate of Cult: Seven Mothers Standard of Living: Free Income: 60 L Ransom: 500 L Description: Derdarl Red is Coy and Insolent. He is a Common adventurer. (He/Him) Stats: Strength: 13 (65%) Constitution: 10 (50%) Size: 13 (65%) Dexterity: 14 (70%) Intelligence: 17 (85%) Power: 9 (45%) Charisma: 7 (35%) Derived Stats: Healing Rate: 2 Magic Points: 9 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 11 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 60% Loyalty (Leader) 60% Loyalty (Red Emperor) 60% Loyalty (Shaker Temple) 60% Reputation 10% Love (Family) 60% **Cults: Seven Mothers - Initiate - Rune Points: 1 Elemental Runes: Fire/Sky 40% Air 20% Moon 10% Water 60% Power Runes: Death 75% Movement 75% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 33% Drive (Chariot) 10% Jump 47% Ride (Horse) 10% Swim 20% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 20% Orate 10% Sing 30% Speak (Heortling) 0% Speak (New Pelorian) 70% Speak (Tarshite) 20% Speak (Tradetalk) 10% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 60% Bureacracy 0% Celestial Lore 20% Cult Lore (Orlanth) 0% Cult Lore (Seven Mothers) 25% Customs (Heortling) 0% Customs (Lunar Provincial) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 45% First Aid 35% Game 25% Herd 15% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (New Pelorian) 45% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+0%)** Meditate 20% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Seven Mothers) 20% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 30% Listen 45% Scan 45% Search 35% Track 15% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 20% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 45% Battle Axe 25% Broadsword 25% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 70% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 45% Crossbows 40% Dagger, Throwing 30% Elf Bow 20% Javelin 70% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 80% Medium Shield 40% Small Shield 30% Spirit Magic: Dullblade (3pts) Detect Spirit (1pts) Heal (1pts) Rune Spells: Madness (2pts) Melee Attacks: Kopis 70% 1D8+1+1D4 SR 6 12/12 HP Large Shield 80% 1D6+1D4 SR 7 16/16 HP Ranged Attacks: Thrown Javelin 70% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Derdarl Red ** Runes: Movement Death Water Homeland: Lunar Tarsh, Occupation: Heavy Infantry, Initiate of Cult: Seven Mothers STR: 13, CON: 10, SIZ: 13, DEX: 14, INT: 17, POW: 9, CHA: 7, Derived Stats: Damage Bonus: +1D4, Hit Points: 11, Magic Points: 9, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 Passions: Loyalty (Leader) 60%, Loyalty (Red Emperor) 60%, Loyalty (Shaker Temple) 60%, Reputation 10%, Love (Family) 60%, Loyalty (Clan) 60%, Cults: Seven Mothers - Initiate - Rune Points: 1 Runes: Fire/Sky 40%, Air 20%, Moon 10%, Water 60%, Movement 75%, Death 75%, Skills: Large Shield 80%, Speak (New Pelorian) 70%, Kopis 70%, Javelin 70%, Battle 60%, Jump 47%, Listen 45%, Climb 45%, Composite Bow 45%, Farm 45%, Scan 45%, 2H Spear 45%, Read/Write (New Pelorian) 45%, Crossbows 40% Spirit Magic: Heal (1pts), Dullblade (3pts), Detect Spirit (1pts) Rune Spells: Madness (2pts) Attacks: Kopis 70% 1D8+1+1D4 SR 6 12/12 HP Large Shield 80% 1D6+1D4 SR 7 16/16 HP Thrown Javelin 70% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,