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Salist-Buile
Full Character
Stat Block
--- Salist-Buile --- Runes: Death Illusion Water Type: Player Character Homeland: Lunar Tarsh Occupation: Heavy Infantry Initiate of Cult: Seven Mothers Standard of Living: Free Income: 60 L Ransom: 500 L Description: Salist-Buile is Flamboyant and Naughty. He is a Common adventurer. (He/Him) Stats: Strength: 15 (75%) Constitution: 7 (35%) Size: 15 (75%) Dexterity: 14 (70%) Intelligence: 9 (45%) Power: 10 (50%) Charisma: 10 (50%) Derived Stats: Hit Points: 8 Healing Rate: 2 Magic Points: 10 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Honor 60% Reputation 10% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Red Emperor) 60% Loyalty (Shaker Temple) 60% **Cults: Seven Mothers - Initiate - Rune Points: 1 Elemental Runes: Air 40% Moon 10% Water 60% Darkness 20% Power Runes: Illusion 75% Death 75% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 55% Dodge 33% Drive (Chariot) 10% Jump 57% Ride (Horse) 10% Swim 20% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 10% Orate 10% Sing 30% Speak (Heortling) 0% Speak (New Pelorian) 90% Speak (Tarshite) 20% Speak (Tradetalk) 10% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 40% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Seven Mothers) 15% Customs (Heortling) 0% Customs (Lunar Provincial) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 35% First Aid 25% Game 15% Herd 5% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 10% Mineral Lore 15% Peaceful Cut 10% Plant Lore 5% Read/Write (New Pelorian) 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Seven Mothers) 35% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+0%)** Insight (Species) 20% Listen 35% Scan 35% Search 25% Track 5% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 10% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 35% Battle Axe 15% Broadsword 15% Dagger 65% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 25% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 35% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 50% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 70% Medium Shield 30% Small Shield 20% Spirit Magic: Repair (3pts) Dullblade (1pts) Detect Magic (1pts) Rune Spells: Dismiss Air Elemental (1pts) Melee Attacks: Dagger 65% 1D4+2+1D4 SR 7 6/6 HP Large Shield 70% 1D6+1D4 SR 6 16/16 HP Ranged Attacks: Staff Sling 50% 1D10 SR 2 8/8 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 3/3 HP (16-18) - L Arm Armor: 5 2/2 HP (13-15) - R Arm Armor: 5 2/2 HP (12) - Chest Armor: 5 4/4 HP (9-11) - Abdomen Armor: 5 3/3 HP (5-8) - L Leg Armor: 5 3/3 HP (1-4) - R Leg Armor: 5 3/3 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Salist-Buile ** Runes: Death Illusion Water Homeland: Lunar Tarsh, Occupation: Heavy Infantry, Initiate of Cult: Seven Mothers STR: 15, CON: 7, SIZ: 15, DEX: 14, INT: 9, POW: 10, CHA: 10, Derived Stats: Damage Bonus: +1D4, Hit Points: 8, Magic Points: 10, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 Passions: Honor 60%, Reputation 10%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Red Emperor) 60%, Loyalty (Shaker Temple) 60%, Cults: Seven Mothers - Initiate - Rune Points: 1 Runes: Air 40%, Moon 10%, Water 60%, Darkness 20%, Death 75%, Illusion 75%, Skills: Speak (New Pelorian) 90%, Large Shield 70%, Dagger 65%, Jump 57%, Climb 55%, Staff Sling 50%, Battle 40%, Farm 35%, 2H Spear 35%, Composite Bow 35%, Spirit Combat 35%, Worship (Seven Mothers) 35%, Scan 35%, Listen 35% Spirit Magic: Repair (3pts), Dullblade (1pts), Detect Magic (1pts) Rune Spells: Dismiss Air Elemental (1pts) Attacks: Large Shield 70% 1D6+1D4 SR 6 16/16 HP Dagger 65% 1D4+2+1D4 SR 7 6/6 HP Staff Sling 50% 1D10 SR 2 8/8 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 3/3 HP (16-18) - L Arm Armor: 5 2/2 HP (13-15) - R Arm Armor: 5 2/2 HP (12) - Chest Armor: 5 4/4 HP (9-11) - Abdomen Armor: 5 3/3 HP (5-8) - L Leg Armor: 5 3/3 HP (1-4) - R Leg Armor: 5 3/3 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,