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Andrindar Trueshot
Full Character
Stat Block
--- Andrindar Trueshot --- Runes: Movement Death Air Type: Player Character Homeland: Esrolia Occupation: Thief Initiate of Cult: Orlanth Standard of Living: Poor Income: 30 L Ransom: 250 L Description: Andrindar Trueshot is Lean and Shifty. They is a Heroic adventurer. (They/Them) Stats: Strength: 11 (55%) Constitution: 17 (85%) Size: 12 (60%) Dexterity: 12 (60%) Intelligence: 14 (70%) Power: 15 (75%) Charisma: 13 (65%) Derived Stats: DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 17 Healing Rate: 3 Magic Points: 15 Spirit Damage: 1D6+1 Movement: Ground: 8 Passions & Reputations: Loyalty (City) 60% Loyalty (Clan) 60% Loyalty (Gang) 60% Reputation 5% Hate (Chaos) 60% Love (Family) 60% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Air 80% Moon 60% Earth 50% Power Runes: Movement 85% Death 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 75% Dodge 24% Drive (Chariot) 5% Jump 46% Ride (Horse) 5% Swim 15% **Communication (+5%)** Act 10% Art 10% Bargain 15% Charm 20% Dance 25% Disguise 40% Fast Talk 40% Intimidate 20% Intrigue 15% Orate 30% Sing 30% Speak (Esrolian) 55% Speak (Heortling) 0% Speak (Stormspeech) 25% Speak (Tradetalk) 25% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Customs (Esrolian) 30% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 40% First Aid 20% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 30% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 25% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 20% Play Instrument 10% Sleight 70% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+5%)** Hide 25% Move Quietly 70% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 30% Broadsword 15% Dagger 20% Fist 30% Grapple 30% Greatsword 10% Kick 45% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 35% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 15% Pole Lasso 10% Rock 20% Self Bow 20% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 25% **Shield (+5%)** Large Shield 30% Medium Shield 35% Small Shield 35% Spirit Magic: Strength (2pts) Heal (3pts) Mobility (1pts) Rune Spells: Wind Warp (1pts) Summon Air Elemental (1pts) Increase/Decrease Wind (1pts) Melee Attacks: Small Shield 35% 1D3 SR 8 8/8 HP Rapier 35% 1D6+1 SR 8 8/8 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 6/6 HP (16-18) - L Arm Armor: 2 5/5 HP (13-15) - R Arm Armor: 2 5/5 HP (12) - Chest Armor: 2 7/7 HP (9-11) - Abdomen Armor: 2 6/6 HP (5-8) - L Leg Armor: 2 6/6 HP (1-4) - R Leg Armor: 2 6/6 HP Equipment: Lock picks Jimmy Other appropriate tools Light one-handed weapon Mask 20m rope w/ grapple Sack Hooded Lantern 30 L in coin Secret thieves mark
** Andrindar Trueshot ** Runes: Movement Death Air Homeland: Esrolia, Occupation: Thief, Initiate of Cult: Orlanth STR: 11, CON: 17, SIZ: 12, DEX: 12, INT: 14, POW: 15, CHA: 13, Derived Stats: Damage Bonus: 0, Hit Points: 17, Magic Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Hate (Chaos) 60%, Love (Family) 60%, Loyalty (City) 60%, Loyalty (Clan) 60%, Loyalty (Gang) 60%, Reputation 5%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Air 80%, Moon 60%, Earth 50%, Movement 85%, Death 85%, Skills: Climb 75%, Sleight 70%, Move Quietly 70%, Speak (Esrolian) 55%, Jump 46%, Kick 45%, Spirit Combat 40%, Farm 40%, Fast Talk 40%, Disguise 40%, Small Shield 35%, Homeland Lore (Local) 35%, Rapier 35%, Medium Shield 35% Spirit Magic: Heal (3pts), Mobility (1pts), Strength (2pts) Rune Spells: Wind Warp (1pts), Summon Air Elemental (1pts), Increase/Decrease Wind (1pts) Attacks: Rapier 35% 1D6+1 SR 8 8/8 HP Small Shield 35% 1D3 SR 8 8/8 HP Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 6/6 HP (16-18) - L Arm Armor: 2 5/5 HP (13-15) - R Arm Armor: 2 5/5 HP (12) - Chest Armor: 2 7/7 HP (9-11) - Abdomen Armor: 2 6/6 HP (5-8) - L Leg Armor: 2 6/6 HP (1-4) - R Leg Armor: 2 6/6 HP Equipment: Lock picks, Jimmy, Other appropriate tools, Light one-handed weapon, Mask, 20m rope w/ grapple, Sack, Hooded Lantern, 30 L in coin, Secret thieves mark,