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Yerestra True-Face
Full Character
Stat Block
--- Yerestra True-Face --- Runes: Illusion Movement Air Type: Player Character Homeland: Esrolia Occupation: Light Cavalry Initiate of Cult: Orlanth Standard of Living: Free Income: 60 L Ransom: 500 L Description: Yerestra True-Face is Ungrateful and Savage. She is a Common adventurer. (She/Her) Stats: Strength: 11 (55%) Constitution: 12 (60%) Size: 18 (90%) Dexterity: 9 (45%) Intelligence: 10 (50%) Power: 8 (40%) Charisma: 11 (55%) Derived Stats: Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 14 Healing Rate: 2 Magic Points: 8 Movement: Ground: 8 Passions & Reputations: Loyalty (City) 60% Loyalty (Clan) 60% Honor 70% Reputation 10% Love (Family) 60% **Cults: Orlanth - Initiate - Rune Points: 1 Elemental Runes: Earth 10% Darkness 20% Air 60% Power Runes: Illusion 75% Movement 75% Condition Runes: Skills: **Agility (-5%)** Boat 0% Climb 35% Dodge 13% Drive (Chariot) 0% Jump 22% Ride (Horse) 0% Swim 10% **Communication (+0%)** Act 5% Art 5% Bargain 10% Charm 15% Dance 20% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 10% Orate 25% Sing 35% Speak (Esrolian) 50% Speak (Heortling) 0% Speak (Stormspeech) 20% Speak (Tradetalk) 20% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 50% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 10% Customs (Esrolian) 25% Customs (Heortling) 0% Elder Race Lore (Elves) 5% Evaluate 20% Farm 35% First Aid 25% Game 15% Herd 5% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (-5%)** Meditate 20% Prepare Corpse 5% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 30% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 30% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Devise 5% Play Instrument 5% Sleight 10% **Perception (+0%)** Insight (Species) 20% Listen 35% Scan 45% Search 25% Track 5% **Stealth (-10%)** Hide 0% Move Quietly 0% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 25% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 50% Broadsword 10% Dagger 15% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 5% Pike 35% Quarterstaff 15% Rapier 15% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 5% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 10% Pole Lasso 5% Rock 15% Self Bow 15% Sling 5% Staff Sling 10% Throwing Dagger 10% Thrown Axe 55% **Shield (+0%)** Large Shield 25% Medium Shield 30% Small Shield 55% Spirit Magic: Mobility (1pts) Strength (2pts) Detect Enemies (1pts) Rune Spells: Increase/Decrease Wind (1pts) Melee Attacks: Small Shield 55% 1D3+1D4 SR 7 8/8 HP 1H Battle Axe 50% 1D8+2+1D4 SR 7 8/8 HP Ranged Attacks: Thrown Axe 55% 1D6+1D2 SR 3 6/6 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Open helm (4 pts) Riding Animal Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2x1D100 L
** Yerestra True-Face ** Runes: Illusion Movement Air Homeland: Esrolia, Occupation: Light Cavalry, Initiate of Cult: Orlanth STR: 11, CON: 12, SIZ: 18, DEX: 9, INT: 10, POW: 8, CHA: 11, Derived Stats: Magic Points: 8, Damage Bonus: +1D4, Hit Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Loyalty (City) 60%, Loyalty (Clan) 60%, Honor 70%, Reputation 10%, Love (Family) 60%, Cults: Orlanth - Initiate - Rune Points: 1 Runes: Earth 10%, Darkness 20%, Air 60%, Movement 75%, Illusion 75%, Skills: Small Shield 55%, Thrown Axe 55%, Battle 50%, Battle Axe 50%, Speak (Esrolian) 50%, Scan 45%, Sing 35%, Pike 35%, Climb 35%, Farm 35%, Listen 35%, Homeland Lore (Local) 30%, Medium Shield 30%, Worship (Orlanth) 30% Spirit Magic: Mobility (1pts), Strength (2pts), Detect Enemies (1pts) Rune Spells: Increase/Decrease Wind (1pts) Attacks: 1H Battle Axe 50% 1D8+2+1D4 SR 7 8/8 HP Small Shield 55% 1D3+1D4 SR 7 8/8 HP Thrown Axe 55% 1D6+1D2 SR 3 6/6 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Open helm (4 pts), Riding Animal, Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2x1D100 L,