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Korolder
Full Character
Stat Block
--- Korolder --- Runes: Man Movement Air Type: Player Character Homeland: Esrolia Occupation: Bandit Initiate of Cult: Orlanth Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Korolder is Perverse and Visual. He is a Common adventurer. (He/Him) Stats: Strength: 16 (80%) Constitution: 4 (20%) Size: 14 (70%) Dexterity: 5 (25%) Intelligence: 15 (75%) Power: 11 (55%) Charisma: 13 (65%) Derived Stats: Healing Rate: 1 Magic Points: 11 Spirit Damage: 1D6 DEX Strike Rank: 5 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 5 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 60% Honor 60% Reputation 5% Love (Family) 60% Loyalty (Band) 60% Loyalty (City) 60% **Cults: Orlanth - Initiate - Rune Points: 1 Elemental Runes: Air 60% Moon 40% Earth 10% Fire/Sky 20% Power Runes: Movement 75% Man 75% Condition Runes: Skills: **Agility (-5%)** Boat 0% Climb 35% Dodge 5% Drive (Chariot) 0% Jump 10% Ride (Horse) 0% Swim 10% **Communication (+5%)** Act 10% Art 10% Bargain 15% Charm 20% Dance 25% Disguise 10% Fast Talk 10% Intimidate 30% Intrigue 15% Orate 30% Sing 40% Speak (Esrolian) 55% Speak (Heortling) 0% Speak (Stormspeech) 45% Speak (Tradetalk) 25% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 35% Customs (Esrolian) 30% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 50% First Aid 30% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Plant) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 60% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Devise 5% Play Instrument 5% Sleight 10% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 20% **Stealth (-5%)** Hide 35% Move Quietly 5% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 25% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 25% Broadsword 10% Dagger 15% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 5% Pike 25% Quarterstaff 15% Rapier 55% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 5% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 10% Pole Lasso 5% Rock 15% Self Bow 15% Sling 5% Staff Sling 10% Throwing Dagger 10% Thrown Axe 20% **Shield (+0%)** Large Shield 35% Medium Shield 30% Small Shield 30% Spirit Magic: Heal (1pts) Mobility (1pts) Protection (3pts) Rune Spells: Increase/Decrease Wind (1pts) Melee Attacks: Rapier 55% 1D6+1+1D4 SR 10 8/8 HP Large Shield 35% 1D6+1D4 SR 10 16/16 HP Ranged Attacks: Light Crossbow 25% 2D4+2 SR 5 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 2/2 HP (16-18) - L Arm Armor: 3 1/1 HP (13-15) - R Arm Armor: 3 1/1 HP (12) - Chest Armor: 3 3/3 HP (9-11) - Abdomen Armor: 3 2/2 HP (5-8) - L Leg Armor: 3 2/2 HP (1-4) - R Leg Armor: 3 2/2 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Korolder ** Runes: Man Movement Air Homeland: Esrolia, Occupation: Bandit, Initiate of Cult: Orlanth STR: 16, CON: 4, SIZ: 14, DEX: 5, INT: 15, POW: 11, CHA: 13, Derived Stats: Damage Bonus: +1D4, Hit Points: 5, Magic Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 Passions: Loyalty (Clan) 60%, Honor 60%, Reputation 5%, Love (Family) 60%, Loyalty (Band) 60%, Loyalty (City) 60%, Cults: Orlanth - Initiate - Rune Points: 1 Runes: Moon 40%, Earth 10%, Fire/Sky 20%, Air 60%, Man 75%, Movement 75%, Skills: Survival 60%, Rapier 55%, Speak (Esrolian) 55%, Farm 50%, Spirit Combat 45%, Speak (Stormspeech) 45%, Sing 40%, Climb 35%, Hide 35%, Cult Lore (Orlanth) 35%, Large Shield 35%, Homeland Lore (Local) 35%, Medium Shield 30%, Scan 30% Spirit Magic: Protection (3pts), Heal (1pts), Mobility (1pts) Rune Spells: Increase/Decrease Wind (1pts) Attacks: Rapier 55% 1D6+1+1D4 SR 10 8/8 HP Large Shield 35% 1D6+1D4 SR 10 16/16 HP Light Crossbow 25% 2D4+2 SR 5 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 2/2 HP (16-18) - L Arm Armor: 3 1/1 HP (13-15) - R Arm Armor: 3 1/1 HP (12) - Chest Armor: 3 3/3 HP (9-11) - Abdomen Armor: 3 2/2 HP (5-8) - L Leg Armor: 3 2/2 HP (1-4) - R Leg Armor: 3 2/2 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,