The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Berventkos the Lead
Full Character
Stat Block
--- Berventkos the Lead --- Runes: Death Truth Moon Type: Player Character Homeland: Old Tarsh Occupation: Thief Initiate of Cult: Humakt Standard of Living: Poor Income: 30 L Ransom: 250 L Description: Berventkos the Lead is Naive and Adventurous. He is a Heroic adventurer. (He/Him) Stats: Strength: 18 (90%) Constitution: 11 (55%) Size: 15 (75%) Dexterity: 10 (50%) Intelligence: 12 (60%) Power: 17 (85%) Charisma: 12 (60%) Derived Stats: DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D6 Hit Points: 13 Healing Rate: 2 Magic Points: 17 Spirit Damage: 1D6+1 Movement: Ground: 8 Passions & Reputations: Loyalty (Shaker Temple) 60% Reputation 5% Love (Family) 70% Loyalty (Clan) 60% Devotion (Humakt) 60% **Cults: Humakt - Initiate - Rune Points: 3 Elemental Runes: Air 60% Moon 80% Earth 10% Darkness 40% Power Runes: Death 85% Truth 85% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 85% Dodge 30% Drive (Chariot) 15% Jump 40% Ride (Horse) 20% Swim 25% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 40% Fast Talk 40% Intimidate 35% Intrigue 10% Orate 15% Sing 25% Speak (Heortling) 0% Speak (Tarshite) 55% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Humakt) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Tarshite) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 30% First Aid 15% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 10% Treat Poison 10% **Magic (+10%)** Meditate 35% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 55% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Humakt) 45% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 25% Play Instrument 15% Sleight 100% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (-10%)** Hide 10% Move Quietly 30% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 50% Broadsword 30% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 25% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 40% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 40% Small Shield 25% Spirit Magic: Repair (2pts) Strength (2pts) Demoralize (2pts) Coordination (1pts) Detect Enemies (1pts) Vigor (2pts) Rune Spells: Morale (2pts) Shield (1pts) Sword Trance (1pts) Melee Attacks: Medium Shield 40% 1D4+1D6 SR 7 12/12 HP 1H Battle Axe 50% 1D8+2+1D6 SR 7 8/8 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Lock picks Jimmy Other appropriate tools Light one-handed weapon Mask 20m rope w/ grapple Sack Hooded Lantern 30 L in coin Secret thieves mark
** Berventkos the Lead ** Runes: Death Truth Moon Homeland: Old Tarsh, Occupation: Thief, Initiate of Cult: Humakt STR: 18, CON: 11, SIZ: 15, DEX: 10, INT: 12, POW: 17, CHA: 12, Derived Stats: Damage Bonus: +1D6, Hit Points: 13, Magic Points: 17, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Reputation 5%, Love (Family) 70%, Loyalty (Clan) 60%, Devotion (Humakt) 60%, Loyalty (Shaker Temple) 60%, Cults: Humakt - Initiate - Rune Points: 3 Runes: Earth 10%, Darkness 40%, Air 60%, Moon 80%, Death 85%, Truth 85%, Skills: Sleight 100%, Climb 85%, Spirit Combat 55%, Speak (Tarshite) 55%, Battle Axe 50%, Worship (Humakt) 45%, Medium Shield 40%, Fast Talk 40%, Jump 40%, Disguise 40%, Pole Lasso 40%, Intimidate 35%, Meditate 35%, Fist 35% Spirit Magic: Demoralize (2pts), Coordination (1pts), Detect Enemies (1pts), Vigor (2pts), Repair (2pts), Strength (2pts) Rune Spells: Morale (2pts), Shield (1pts), Sword Trance (1pts) Attacks: 1H Battle Axe 50% 1D8+2+1D6 SR 7 8/8 HP Medium Shield 40% 1D4+1D6 SR 7 12/12 HP Light Crossbow 35% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Lock picks, Jimmy, Other appropriate tools, Light one-handed weapon, Mask, 20m rope w/ grapple, Sack, Hooded Lantern, 30 L in coin, Secret thieves mark,