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Arlen
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Stat Block
--- Arlen --- Runes: Movement Man Illusion Type: Player Character Homeland: Sartar Occupation: Priest Initiate of Cult: Heler Standard of Living: Noble Income: 200 L Ransom: 1000 L Description: Stats: Strength: 10 (50%) Constitution: 12 (60%) Size: 14 (70%) Dexterity: 16 (80%) Intelligence: 12 (60%) Power: 13 (65%) Charisma: 12 (60%) Derived Stats: Healing Rate: 2 Magic Points: 13 Spirit Damage: 1D6+1 DEX Strike Rank: 1 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 13 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribe) 60% Devotion (Heler) 70% Loyalty (Volsaxi) 60% Loyalty (White Bull) 60% Honor 60% Loyalty (Clan) 60% Devotion (any) 60% Reputation 24% Love (Family) 70% **Cults: Heler - Initiate - Rune Points: 3 Elemental Runes: Earth 30% Water 60% Air 50% Power Runes: Death 40% Stasis 25% Movement 75% Truth 30% Harmony 40% Disorder 60% Fertility 60% Man 75% Illusion 70% Beast 25% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 37% Drive (Chariot) 10% Jump 53% Ride (Horse) 10% Ride (Horse) 25% Swim 20% Swim (Heler) 55% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 25% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 45% Sing 60% Speak (Heortling) 0% Speak (Heortling) 50% Speak (Tradetalk) 10% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 30% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 0% Cult Lore (Heler) 55% Customs (Heortling) 0% Customs (Heortling) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 35% Game 15% Herd 15% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 45% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Read/Write (Heortling) 10% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+5%)** Meditate 20% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Heler) 55% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 25% Search 25% Track 5% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 65% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 30% Battle Axe 25% Broadsword 30% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 20% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 60% Small Shield 20% Spirit Magic: Heal (3pts) Mobility (1pts) Extinguish (1pts) Rune Spells: Rain (1pts) Flight (1pts) Melee Attacks: Fist 30% 1D3 SR 7 0/0 HP Broadsword 30% 1D8+1 SR 5 12/12 HP Medium Shield 60% 1D4 SR 6 12/12 HP 1H Short Spear 65% 1D6+1 SR 5 10/10 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 1 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 4 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: History: 200 Lunars Open helmet (4pts) Heavy scale hauberk (5pts) Cuirboilli greaves & vambraces (3pts) Artifacts & regalia of diety Noble clothing worth 60 L Cultural weapons Horse "Riverborn" 160 L in coin 450 L in jewelry, vessels and luxury goods
** Arlen ** Runes: Movement Man Illusion Homeland: Sartar, Occupation: Priest, Initiate of Cult: Heler STR: 10, CON: 12, SIZ: 14, DEX: 16, INT: 12, POW: 13, CHA: 12, Derived Stats: Magic Points: 13, Damage Bonus: 0, Hit Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Loyalty (Volsaxi) 60%, Loyalty (White Bull) 60%, Honor 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Devotion (Heler) 70%, Reputation 24%, Love (Family) 70%, Devotion (any) 60%, Cults: Heler - Initiate - Rune Points: 3 Runes: Air 50%, Earth 30%, Water 60%, Truth 30%, Harmony 40%, Disorder 60%, Fertility 60%, Man 75%, Illusion 70%, Beast 25%, Death 40%, Stasis 25%, Movement 75%, Skills: 1H Spear 65%, Medium Shield 60%, Sing 60%, Swim (Heler) 55%, Cult Lore (Heler) 55%, Worship (Heler) 55%, Jump 53%, Spirit Combat 50%, Speak (Heortling) 50%, Climb 45%, Orate 45%, Manage Household 45%, Dodge 37%, First Aid 35% Spirit Magic: Heal (3pts), Mobility (1pts), Extinguish (1pts) Rune Spells: Flight (1pts), Rain (1pts) Attacks: Fist 30% 1D3 SR 7 0/0 HP Broadsword 30% 1D8+1 SR 5 12/12 HP Medium Shield 60% 1D4 SR 6 12/12 HP 1H Short Spear 65% 1D6+1 SR 5 10/10 HP Light Crossbow 30% 2D4+2 SR 1 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 4 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: History: 200 Lunars, Open helmet (4pts), Heavy scale hauberk (5pts), Cuirboilli greaves & vambraces (3pts), Artifacts & regalia of diety, Noble clothing worth 60 L, Cultural weapons, Horse "Riverborn", 160 L in coin, 450 L in jewelry, vessels and luxury goods,