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NPC_3
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--- NPC_3 --- Runes: Movement Harmony Air Type: Player Character Homeland: Sartar Occupation: Herder Initiate of Cult: Orlanth Adventurous Standard of Living: Poor Income: 60 L Ransom: 500 L Description: NPC is Alert and Remorseful. He is a Common adventurer. (He/Him) Stats: Strength: 19 (95%) Constitution: 12 (60%) Size: 14 (70%) Dexterity: 12 (60%) Intelligence: 11 (55%) Power: 13 (65%) Charisma: 11 (55%) Derived Stats: Hit Points: 13 Healing Rate: 2 Magic Points: 13 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: +1D6 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribe) 60% Honor 60% Reputation 5% Love (Family) 70% Loyalty (Clan) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 1 Elemental Runes: Air 70% Moon 40% Earth 20% Power Runes: Movement 75% Harmony 75% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 29% Drive (Chariot) 10% Jump 61% Ride (Horse) 10% Swim 20% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 25% Sing 30% Speak (Heortling) 0% Speak (Stormspeech) 20% Speak (Tradetalk) 10% **Knowledge (+0%)** Alchemy 0% Animal Lore 15% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 30% Customs (Heortling) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 20% Game 15% Herd 55% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 10% Manage Household 10% Mineral Lore 5% Peaceful Cut 40% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 35% Search 25% Track 15% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 25% 2H Spear 20% Battle Axe 25% Broadsword 30% Dagger 40% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 60% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 50% Medium Shield 35% Small Shield 20% Spirit Magic: Bladesharp (1pts) Demoralize (2pts) Rune Spells: Wind Words (1pts) Melee Attacks: Dagger 40% 1D4+2+1D6 SR 9 6/6 HP Large Shield 50% 1D6+1D6 SR 8 16/16 HP Ranged Attacks: Composite Bow 60% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Cultural Weapons Herd animals worth 120 L Staff Herding animal
** NPC_3 ** Runes: Movement Harmony Air Homeland: Sartar, Occupation: Herder, Initiate of Cult: Orlanth Adventurous STR: 19, CON: 12, SIZ: 14, DEX: 12, INT: 11, POW: 13, CHA: 11, Derived Stats: Magic Points: 13, Damage Bonus: +1D6, Hit Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Honor 60%, Reputation 5%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Orlanth Adventurous - Initiate - Rune Points: 1 Runes: Air 70%, Moon 40%, Earth 20%, Movement 75%, Harmony 75%, Skills: Jump 61%, Composite Bow 60%, Herd 55%, Spirit Combat 50%, Large Shield 50%, Climb 45%, Dagger 40%, Peaceful Cut 40%, Medium Shield 35%, Scan 35%, Farm 30%, Cult Lore (Orlanth) 30%, Sing 30%, Homeland Lore (Local) 30% Spirit Magic: Demoralize (2pts), Bladesharp (1pts) Rune Spells: Wind Words (1pts) Attacks: Dagger 40% 1D4+2+1D6 SR 9 6/6 HP Large Shield 50% 1D6+1D6 SR 8 16/16 HP Composite Bow 60% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Cultural Weapons, Herd animals worth 120 L, Staff, Herding animal,