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NPC_1
Full Character
Stat Block
--- NPC_1 --- Runes: Movement Death Air Type: Player Character Homeland: Sartar Occupation: Herder Initiate of Cult: Orlanth Adventurous Standard of Living: Poor Income: 60 L Ransom: 500 L Description: NPC is Unfeeling and Sloppy. He is a Common adventurer. (He/Him) Stats: Strength: 10 (50%) Constitution: 11 (55%) Size: 12 (60%) Dexterity: 8 (40%) Intelligence: 12 (60%) Power: 11 (55%) Charisma: 12 (60%) Derived Stats: DEX Strike Rank: 4 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 11 Healing Rate: 2 Magic Points: 11 Spirit Damage: 1D6 Movement: Ground: 8 Passions & Reputations: Honor 60% Reputation 5% Love (Family) 60% Loyalty (Clan) 70% Loyalty (Tribe) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 1 Elemental Runes: Fire/Sky 20% Air 70% Moon 40% Power Runes: Death 75% Movement 75% Condition Runes: Skills: **Agility (-5%)** Boat 0% Climb 55% Dodge 11% Drive (Chariot) 0% Jump 19% Ride (Horse) 5% Swim 10% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 55% Sing 30% Speak (Heortling) 0% Speak (Stormspeech) 20% Speak (Tradetalk) 10% **Knowledge (+0%)** Alchemy 0% Animal Lore 15% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 15% Customs (Heortling) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 20% Game 15% Herd 55% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 10% Mineral Lore 5% Peaceful Cut 50% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 20% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 20% **Manipulation (-5%)** Conceal 0% Craft (Arms) 5% Devise 0% Play Instrument 0% Sleight 5% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 35% Search 25% Track 15% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (-5%)** 1H Axe 5% 1H Hammer 5% 1H Mace 10% 1H Spear 10% 2H Axe 0% 2H Hammer 0% 2H Mace 5% 2H Spear 10% Battle Axe 15% Broadsword 30% Dagger 20% Fist 20% Grapple 20% Greatsword 0% Kick 10% Kopis 5% Lance 0% Pike 10% Quarterstaff 10% Rapier 0% Shortsword 5% Whip 0% **Ranged (-5%)** Arbalest 5% Axe, Throwing 5% Composite Bow 0% Crossbows 20% Dagger, Throwing 0% Elf Bow 0% Javelin 15% Pole Lasso 0% Rock 10% Self Bow 0% Sling 50% Staff Sling 5% Throwing Dagger 5% Thrown Axe 5% **Shield (-5%)** Large Shield 20% Medium Shield 45% Small Shield 10% Spirit Magic: Protection (1pts) Rune Spells: Wind Warp (1pts) Melee Attacks: Medium Shield 45% 1D4 SR 9 12/12 HP Broadsword 30% 1D8+1 SR 8 12/12 HP Ranged Attacks: Sling 50% 1D8 SR 4 80/80 HP Rng 80 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Cultural Weapons Herd animals worth 120 L Staff Herding animal
** NPC_1 ** Runes: Movement Death Air Homeland: Sartar, Occupation: Herder, Initiate of Cult: Orlanth Adventurous STR: 10, CON: 11, SIZ: 12, DEX: 8, INT: 12, POW: 11, CHA: 12, Derived Stats: Damage Bonus: 0, Hit Points: 11, Magic Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 Passions: Love (Family) 60%, Loyalty (Clan) 70%, Loyalty (Tribe) 60%, Honor 60%, Reputation 5%, Cults: Orlanth Adventurous - Initiate - Rune Points: 1 Runes: Fire/Sky 20%, Air 70%, Moon 40%, Death 75%, Movement 75%, Skills: Orate 55%, Herd 55%, Climb 55%, Sling 50%, Peaceful Cut 50%, Medium Shield 45%, Spirit Combat 35%, Scan 35%, Sing 30%, Farm 30%, Homeland Lore (Local) 30%, Broadsword 30%, Search 25%, Customs (Heortling) 25% Spirit Magic: Protection (1pts) Rune Spells: Wind Warp (1pts) Attacks: Broadsword 30% 1D8+1 SR 8 12/12 HP Medium Shield 45% 1D4 SR 9 12/12 HP Sling 50% 1D8 SR 4 80/80 HP Rng 80 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Cultural Weapons, Herd animals worth 120 L, Staff, Herding animal,