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Kant
Full Character
Stat Block
--- Kant --- Runes: Disorder Man Earth Type: Player Character Homeland: Prax: Bison Riders Occupation: Herder Initiate of Cult: Daka Fal Standard of Living: Poor Income: 60 L Ransom: 500 L Description: Kant is Proper and Fanatical. He is a Heroic adventurer. (He/Him) Stats: Strength: 11 (55%) Constitution: 13 (65%) Size: 18 (90%) Dexterity: 6 (30%) Intelligence: 12 (60%) Power: 14 (70%) Charisma: 10 (50%) Derived Stats: SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 15 Healing Rate: 3 Magic Points: 14 Spirit Damage: 1D6 DEX Strike Rank: 4 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 60% Loyalty (Tribe) 60% Reputation 13% Hate (Chaos) 60% Love (Family) 70% **Cults: Daka Fal - Initiate - Rune Points: 3 Elemental Runes: Air 70% Earth 80% Fire/Sky 40% Power Runes: Man 85% Disorder 85% Condition Runes: Skills: **Agility (-10%)** Boat -5% Climb 40% Dodge 2% Drive (Chariot) -5% Jump 8% Ride (Bison) 30% Ride (Horse) -5% Swim 5% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 10% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 35% Sing 20% Speak (Heortling) 0% Speak (Praxian) 50% Speak (Spiritspeech) 20% Speak (Tradetalk) 10% **Knowledge (+0%)** Alchemy 0% Animal Lore 15% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Daka Fal) 50% Cult Lore (Orlanth) 0% Customs (Bison Tribe) 25% Customs (Heortling) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 10% First Aid 20% Game 15% Herd 90% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 10% Manage Household 10% Mineral Lore 5% Peaceful Cut 80% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 5% Treat Poison 5% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 60% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Daka Fal) 25% Worship (Orlanth) 0% **Manipulation (-5%)** Conceal 0% Craft (Arms) 5% Devise 0% Play Instrument 0% Sleight 5% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 35% Search 25% Track 15% **Stealth (-15%)** Hide -5% Move Quietly -5% **Melee (-5%)** 1H Axe 5% 1H Hammer 5% 1H Mace 10% 1H Spear 0% 2H Axe 0% 2H Hammer 0% 2H Mace 5% 2H Spear 10% Battle Axe 5% Broadsword 15% Dagger 20% Fist 20% Grapple 20% Greatsword 0% Kick 10% Kopis 5% Lance 25% Pike 10% Quarterstaff 10% Rapier 0% Shortsword 5% Whip 0% **Ranged (-5%)** Arbalest 5% Axe, Throwing 5% Composite Bow 0% Crossbows 20% Dagger, Throwing 0% Elf Bow 0% Javelin 45% Pole Lasso 0% Rock 10% Self Bow 0% Sling 0% Staff Sling 5% Throwing Dagger 5% Thrown Axe 5% **Shield (-5%)** Large Shield 10% Medium Shield 30% Small Shield 10% Spirit Magic: Silence (1pts) Bludgeon (2pts) Demoralize (2pts) Visibility (2pts) Coordination (3pts) Rune Spells: Resurrect (3pts) Incarnate Ancestor (3pts) Summon Specific Ancestor (1pts) Melee Attacks: Lance 25% 1D10+1+1D4 SR 5 10/10 HP Medium Shield 30% 1D4+1D4 SR 8 12/12 HP Ranged Attacks: Thrown Javelin 45% 1D10+1D2 SR 4 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Cultural Weapons Herd animals worth 120 L Staff Herding animal
** Kant ** Runes: Disorder Man Earth Homeland: Prax: Bison Riders, Occupation: Herder, Initiate of Cult: Daka Fal STR: 11, CON: 13, SIZ: 18, DEX: 6, INT: 12, POW: 14, CHA: 10, Derived Stats: Magic Points: 14, Damage Bonus: +1D4, Hit Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Reputation 13%, Hate (Chaos) 60%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Daka Fal - Initiate - Rune Points: 3 Runes: Air 70%, Earth 80%, Fire/Sky 40%, Disorder 85%, Man 85%, Skills: Herd 90%, Peaceful Cut 80%, Spirit Combat 60%, Speak (Praxian) 50%, Cult Lore (Daka Fal) 50%, Javelin 45%, Climb 40%, Orate 35%, Scan 35%, Homeland Lore (Local) 30%, Ride (Bison) 30%, Medium Shield 30%, Lance 25%, Customs (Heortling) 25% Spirit Magic: Bludgeon (2pts), Demoralize (2pts), Visibility (2pts), Coordination (3pts), Silence (1pts) Rune Spells: Resurrect (3pts), Incarnate Ancestor (3pts), Summon Specific Ancestor (1pts) Attacks: Medium Shield 30% 1D4+1D4 SR 8 12/12 HP Lance 25% 1D10+1+1D4 SR 5 10/10 HP Thrown Javelin 45% 1D10+1D2 SR 4 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Cultural Weapons, Herd animals worth 120 L, Staff, Herding animal,